Destiny 2: Beyond Light - Key Art

I had the opportunity to create the Teaser Art, Deluxe Edition Art, and Primary Key Art for Destiny 2: Beyond Light.
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Teaser Art:
The background skybox was created utilizing pre-existing assets from Mark Goldsworthy https://www.artstation.com/arasaka
Character sculpted by Aaron Wehrmeister https://www.artstation.com/awehrmeister
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Deluxe Edition Art:
Exo and Sparrow textures pulled from The MILL's working CGI files.
Exo Stranger sculpted by Roderick Weise: https://www.artstation.com/roderickweise
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Primary Key Art:
(Concept by Garrett Morlan)
The background skybox was created utilizing pre-existing assets from Mark Goldsworthy https://www.artstation.com/arasaka
Characters were posed and light in-game:
Warlock sculpted by Ian McIntosh: https://www.artstation.com/ian_mcintosh
Hunter sculpted by Aaron Wehrmeister: https://www.artstation.com/awehrmeister
Titan sculpted by Brian Spencer: https://www.artstation.com/brianspencer
Europa Guardian Armor concepts by Dima Goryainov: https://www.artstation.com/chimodos
Eramis concept by Tyler Bartley: https://www.artstation.com/tyler_bartley
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Art Direction from Mike Zak and Garrett Morlan.

Teaser Art created at 38000 x 15000 pixels, 300dpi, 16bit

Teaser Art created at 38000 x 15000 pixels, 300dpi, 16bit

Teaser Art

Teaser Art

Deluxe Edition Art created at 30000 x 10000 pixels, 300dpi, 16bit

Deluxe Edition Art created at 30000 x 10000 pixels, 300dpi, 16bit

Primary Art created at 45000 x 12000 pixels, 300dpi, 16bit  (Concept by Garrett Morlan)

Primary Art created at 45000 x 12000 pixels, 300dpi, 16bit (Concept by Garrett Morlan)